Posted: Wed Jul 11, 2007 5:40 pm Post subject: Multiple Game Servers using the same port but different IP
Hi,
It seems when I install 2 CoD servers each using different IP addresses but the same port on each IP being "28960" The game create panel will use the same physical folder for each game server.
In this case I have server1 on 11.11.2.3:28960 in the ftp/install path as /home/hecktic/gamecreate/callofduty/28960
And server2 on 11.11.2.4:28960 in the ftp/install path also as /home/hecktic/gamecreate/callofduty/28960
This poses a problem for when we want to create an ftp account, it will have access to the other cod server which it is not supposed to.
Why cant it be setup in a manner that makes each game server private but still share the master files under .../callofduty/..
As example
Server1 again is 11.11.2.3:28960 and has ftp/install path /home/hecktic/gamecreate/callofduty/11.11.2.3.28960
Server2 again is 11.11.2.4:28960 and has ftp/install path home/hecktic/gamecreate/callofduty/11.11.2.4.28960
If I give each game install a different port then problem solved but why can I not give each game install its own dedicated 28960 port in the case of callofduty if I supply each game install with its unique IP address ofcourse.
This is a big problem.
Or solution 2 is to allow seperate game server installs rather than sharing the same master server files among all game installs within callofduty. Make sense?
I've started to use this cp yesterday and came across with this same issue, but using mohaa.
When we create the games all of them use the same folder. This is really a problem since users want to send maps or make other changes and like this is not possible.
What we have found is that creating a sub-domain and adding the server game there, it is created another folder and the game would run on that folder. (so this can be an solution)
But , Is this the only way? Each gameserver requires that we create an sub-domain to isolate it?
Also after creating the subdomain the the new folder was created but the game was not copied inside and we had to copy it manually. Is this supossed to be like this or there were errors.
Creating a sub domain maybe a solution but it would make no sense to do that.
In 1 domain you can as the admin have control over everything easily and have access to see the statistical graphs easier this way whereas multiple sub domains would be utterly "hecktic"
All they really need to do is just assign each game server install with the folder named by the IP and NOT the port number.. problem solved....
The reason the filenames contain this variable information (eg, port%server:port%.cfg) is so that multiple servers dont clash.
Since we did not use to support multiple IP Addresses, using %server:port% was adequate to avoid config clashes because no server would use the same port.
However this has changed with multiple IP support, so at the moment you need to use %server:id% as the identifier so it is unique per server.
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