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cc2iscool



PostPosted: Sun Apr 09, 2006 5:12 pm    Post subject: Noticed a bug with NeverWinter Nights. Reply with quote

Alright, this is sort of strange I guess. The server won't accept custom commands from the configs. It defaults to everything, including port and any settings. Login is disabled, so people can only make an account, not actually join the server. The only setting that actually appears on the command line and changes something is the -module operator. The rest do not show up on the command line. I'll look into this a bit if you guys don't respond and see if I can devise a fix.
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adbot



PostPosted: Thu Mar 31, 2011 3:57 am 

Andrew
Mammoth


PostPosted: Sun Apr 09, 2006 5:14 pm    Post subject: Reply with quote

At the time of our NWN implementation (years) I dont think we found a way to run more than one instance of NWN on the same host at the same time.

If you know how to tell it to run off a specific configuration/port, feel free to let us know - that would be great.
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cc2iscool



PostPosted: Sun Apr 09, 2006 5:17 pm    Post subject: Reply with quote

Command-Line Options

* -module <name>
Loads and runs the specified module. The module name is the name without the extension of a module file from your 'nwm' or 'modules' directory
* -load <slot#>
Loads and runs the specified saved game. Saved games are located in the saves directory of your installation
* -maxclients #
Set the maximum number of connections to the game server
* -minlevel #
Set the minimum character level required by the server
* -maxlevel #
Set the maximum character level allowed by the server
* -pauseandplay 0/1
0 = game can only be paused by DM, 1 = game can by paused by players
* -pvp 0/1
0 = none, 1 = party, 2 = full
* -servervault 0/1
0 = local characters only. 1 = server characters only
* -elc 0/1
0 = don't enforce legal characters, 1 = do enforce legal characters
* -ilr 0/1
0 = don't enforce item level restrictions, 1 = do enforce item level restrictions
* -gametype #
Set which game room to post the game to (if game is posted to the Internet). The game room types available in the game at the time this was written were Action, Story, Story lite, Role Play, Team, Melee, Arena, Social, Alternative, PW Action, PW Story, Solo and Tech Support.
* -oneparty 0/1
0 = allow multiple parties, 1 = allow only one party
* -difficulty #
1 = easy, 2 = normal, 3 = D&D hardcore, 4 = very difficult
* -autosaveinterval #
Set how frequently (in minutes) to autosave. 0 disables autosave
* -playerpassword <password>
Set the password required by players to join the game. If a player password is not set, players will be able to join without a password.
* -dmpassword <password>
Set the password required by DMs to DM the game. If a DM password is not set, all DM access will be disabled.
* -servername <name>
Set the name that this server will display in the mulitplayer game listing
* -publicserver 0/1
0 = do not list server with the matching service. 1 = list server with the matching service
* -reloadwhenempty 0/1
0 = module state is persistant as long as server is running, 1 = module state is reset when the server becomes empty (i.e. all players logout).
* -port #
Specify the port to listen on for the server
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cc2iscool



PostPosted: Sun Apr 09, 2006 5:21 pm    Post subject: Reply with quote

Afraid I can't find anything on how to run off of a specific config...unfortunately.
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cc2iscool



PostPosted: Sun Apr 09, 2006 5:43 pm    Post subject: Reply with quote

By the way (sorry for the triple post), the default config file is nwnplayer.ini. Maybe set it up to edit that, or add those options in the commands to the command line.
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