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drgamers



PostPosted: Sun Apr 09, 2006 9:48 am    Post subject: what games have you working and on what OS Reply with quote

please keep the list going and let us know on what OS, even if you have uploaded the server yourself.

thanks


COD2 , BF2 on linux upto now, MOHAA seems to crash ever 10 mons apart from the default port of 12203.
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adbot



PostPosted: Thu Mar 31, 2011 3:57 am 

Andrew
Mammoth


PostPosted: Sun Apr 09, 2006 1:55 pm    Post subject: Reply with quote

We are having problems with MOHAA because of the poor design of its dedicated server software. On Windows, we let GameCreate Client (Windows only function at this time) re-bind ports the server attempts to use so it is usable.

All games listed on our service are supported by Windows (We mostly use Windows ourself).

Some games are Linux supported such as BF2, Half-Life 1 and mods, Half-Life 2 and mods (CSS etc) and CoD2.

During beta we hope to improve our support for Linux, but there are issues we need to resolve first.

MOHAA is a tricky case because unlike other server software, you cant tell it to bind to a specific query port (it always attempts to use the same one on the same IP address).

I can discuss a possible solution with a few other developers early next week.
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Omar



PostPosted: Sun Apr 09, 2006 2:20 pm    Post subject: Reply with quote

I have dealt with mohaa servers on both linux and windows and from my experience the command line needs to have the port defined otherwise the software will just try and use the default 12203 port.

hope this helps.
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Andrew
Mammoth


PostPosted: Sun Apr 09, 2006 2:22 pm    Post subject: Reply with quote

Yeah, we already launch it like this:

Quote:
+set dedicated 1 +set ui_console 1 +set net_ip %server:ip% +set g_gametype %gametype% +set fs_game %game% +set sv_maxclients %numplayers% +set net_port %server:port% +exec port%server:port%.cfg +fs_homepath port%server:port%


However I think the issue is the binding of the server's query port, its not consistant.
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Guest



PostPosted: Sun Apr 09, 2006 8:45 pm    Post subject: Reply with quote

CoD working not on Linux ?
I cant install it .

Call of Duty install: failed
GameCreate will try again at 11:38 AM

A better Report would be nice, when i want to install a game and it works only for Windows is not nice Very Happy.
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drgamers



PostPosted: Sun Apr 09, 2006 11:31 pm    Post subject: Reply with quote

Andrew wrote:
We are having problems with MOHAA because of the poor design of its dedicated server software. On Windows, we let GameCreate Client (Windows only function at this time) re-bind ports the server attempts to use so it is usable.

All games listed on our service are supported by Windows (We mostly use Windows ourself).

Some games are Linux supported such as BF2, Half-Life 1 and mods, Half-Life 2 and mods (CSS etc) and CoD2.

During beta we hope to improve our support for Linux, but there are issues we need to resolve first.

MOHAA is a tricky case because unlike other server software, you cant tell it to bind to a specific query port (it always attempts to use the same one on the same IP address).

I can discuss a possible solution with a few other developers early next week.




Andrew, i already have 8 running from linux at the moment, working fine no problmes at all, i think its your command line to be honest, i have them working on 8 different installs,

mohaa1,mohaa2,mohaa3,mohaa4,mohaa5,mohaa6,mohaa7,mohaa8

i start them off by
/home/mohaa1
./mload.sh

/home/mohaa2
./mload.sh

and so on, in the mload.sh files there is ---

#!/bin/bash

echo mload.sh: Load MoHAA With Screen

echo mload.sh: Screen Mohaa Detached Console

screen -S mohaa -m -d ./mlds.sh

echo mload.sh: Finished Screen Command





then in the mlds.sh file there is ---- as this is called by the above

#!/bin/bash

echo mlds.sh: Launching Mohaa

echo mlds.sh: Loop Initialize
while true
do
echo mlds.sh: Loop Start
echo mlds.sh: To Exit Loop Hit CTRL-C While Sleeping
sleep 5
echo mlds.sh: Server Start
./mohaa_lnxded +exec server1.cfg
echo mlds.sh: Server Exit
echo mlds.sh: To Exit Loop Hit CTRL-C While Sleeping
echo mlds.sh: Sleep 30 Seconds
sleep 30
echo mlds.sh: Loop Restart
done

So as you can see my command line is just ./mohaa_lnxded +exec server1.cfg (note the server1.cfg, because in mohaa2 install it will be server2.cfg and so on)

the mload.sh and the mlds.sh are just an echo that will restart the server if a crash.

okay as you can see all i do is exec my config by useing the restart echo script
the config doesnt set any net port or ip or anything, it is as follows


///////////////////////////////////////////////////////////////
// Medal of Honor Server Configuration File //
///////////////////////////////////////////////////////////////

sets "Configured By" "www.DRGamers.co.uk"

seta sv_hostname "DRgamers.co.uk DozReborn DMW on"
sets Location "UK"
Sets "Admin" "DRGamers"
Sets "Clan" "DRGamers"
Sets "Connection" ""
Sets "URL" "http://www.drgamers.co.uk"
Sets "email" "servers@drgamers"
Sets "Plug" "DRGamers 4 your game servers"
seta rconPassword "****"
seta sv_privatePassword "****"



seta sv_maxclients "24"
seta sv_privateClients ""
seta g_respawnInvulnerability "3"
seta g_respawnInterval "5"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "10000"
seta sv_fps "20"
seta sv_reconnectlimit "8"
seta g_maxGameClients "0"
seta g_minGameClients "0"
seta sv_zombietime "2"
seta g_allowjointime "5"
seta g_inactivity "320"
seta sv_timeout "200"
seta g_inactiveSpectate "0"
seta g_inactiveKick "0"
seta sv_gravity "800"

seta g_allowvote "0"
seta sv_allowDownload "0"
seta sv_allowAnonymous "0"
seta g_doWarmup "1"
seta sv_floodProtect "1"
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
seta flood_msgs "4"
seta sv_pure 1 // Force pure pak files (not supported in MoHAA 1.11)
seta g_teamdamage "0"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "1"
seta g_synchronousclients "0"
seta g_adaptrespawn "1"
seta g_smoothClients "0"
seta sv_padPackets "0"
seta sv_gamespy "1"
seta g_forceready "1"
seta g_forcerespawn "0"

// Master Servers
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 ""
seta sv_master5 ""


// Movement
seta sv_timeout "60"
seta sv_walkspeed "150"
seta sv_runspeed "250"
seta sv_crouchmult "0.6"
set sv_waterspeed 400

seta dmflags "0" // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps)

//Game Limits
seta fraglimit "0"
seta timelimit "20"
seta roundlimit "5"

//Game Type
g_gametype 4

seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team4"

map obj/obj_team1

////////////////////////////////


okay the part that makes mine work is this, i have another config in the main called autoexec.cfg, where its called from or how it starts i dont know but its where the remainder of my command line is stored.


// Server default startup variables
// You may override these in your startup config
set dedicated "2"
set sv_Pure "1"
set bot_enable "0"
set sv_maxRate "12000"
set com_hunkMegs "64"
set net_port 12203

in the folder mohaa2/main it would be

// Server default startup variables
// You may override these in your startup config
set dedicated "2"
set sv_Pure "1"
set bot_enable "0"
set sv_maxRate "12000"
set com_hunkMegs "64"
set net_port 12213

in the folder mohaa3/main it would be

// Server default startup variables
// You may override these in your startup config
set dedicated "2"
set sv_Pure "1"
set bot_enable "0"
set sv_maxRate "12000"
set com_hunkMegs "64"
set net_port 12223

okay the only thing that changes is my net_port where it calls the autoconf i dont know but the point is they all work.


i hope you can get something out of this
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drgamers



PostPosted: Tue Apr 11, 2006 8:49 am    Post subject: Reply with quote

any news on this one yet
?

cheers m8
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raz



PostPosted: Thu Apr 13, 2006 8:55 am    Post subject: Reply with quote

mohaa (on linux) does crash when I use gamecreate to launch it. however when I use gamecreates command line to manually launch mohaa it is rock stable. I wonder if the gamecreate client is failing to correctly query the mohaa game server and is restarting it?
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drgamers



PostPosted: Thu Apr 13, 2006 9:35 am    Post subject: Reply with quote

i dont fully undestand what you mean m8, please explain thanks
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Andrew
Mammoth


PostPosted: Thu Apr 13, 2006 11:58 am    Post subject: Reply with quote

raz wrote:
mohaa (on linux) does crash when I use gamecreate to launch it. however when I use gamecreates command line to manually launch mohaa it is rock stable. I wonder if the gamecreate client is failing to correctly query the mohaa game server and is restarting it?

Yes its failing to query the servers because of port binding issues (mohaa binds itself to one and only one query port).

We have it on our list of todo's, please be patient.
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drgamers



PostPosted: Fri Apr 21, 2006 4:25 am    Post subject: Reply with quote

raz wrote:
mohaa (on linux) does crash when I use gamecreate to launch it. however when I use gamecreates command line to manually launch mohaa it is rock stable. I wonder if the gamecreate client is failing to correctly query the mohaa game server and is restarting it?


what are you putting in the command line to manual start it, will the restart button work ? thats all i need really
thanks
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drgamers



PostPosted: Mon Apr 24, 2006 2:31 am    Post subject: Reply with quote

hi mate, i dont want to be a pain here and i know its in beta testing but do you know when the MOHAA game on linux will be sorted, i have 8 running at the moment and in need of a CP, its all okay for cod but if its going to be a while i will have to get another CP for that game until your sorted out, like i said i dont want to be a pain as your CP is looking really good and stuff and i really like it
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Guest



PostPosted: Thu May 11, 2006 1:49 am    Post subject: Reply with quote

"For example. If your game server port is 12203 then the query port should be 12300. The second MOH server would take the next available query port number of 12301 and the next 12302 etc. If the server admin creates the game server ports incrementally, there is a predicted offset port of 97 port numbers."

MOHAA IS EASY!
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drgamers



PostPosted: Thu May 11, 2006 5:22 am    Post subject: Reply with quote

Hi guest, please sign in,

I know what you mean as they all work running from SHH on linux, but the CP will not let them run as of yet, may be Andrew can explain better


thanks m8
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Andrew
Mammoth


PostPosted: Thu May 11, 2006 7:57 am    Post subject: Reply with quote

From our experience mohaa does not increment the query port, rather, it actually attempts to force the query port to the same port (at least on windows) which is the problem.
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