At the moment 40% of our hosts are offline and
unable to connect:
Code:
Thu Feb 1 01:28:03 2007: Master address(es): eu1.master.gamecreate.com,eu2.master.gamecreate.com
Thu Feb 1 01:28:04 2007: Got ip of '144.140.155.50' for eu1.master.gamecreate.com
Thu Feb 1 01:28:04 2007: Begin connection attempt
Thu Feb 1 01:28:04 2007: Connect TCP socket
Thu Feb 1 01:28:05 2007: TCP connected, create new SSL instance
Thu Feb 1 01:28:05 2007: Bind SSL to TCP socket
Thu Feb 1 01:28:05 2007: Begin SSL negotiation
Thu Feb 1 01:28:06 2007: Connection closed during SSL_connect
Thu Feb 1 01:28:06 2007: SSL_connect returned: 0 (SSL_get_error:6, errno:0, WSA:0)
Thu Feb 1 01:28:07 2007: SSL pipe not connected, attempting to connect
Thu Feb 1 01:28:07 2007: Master address(es): eu1.master.gamecreate.com,eu2.master.gamecreate.com
Thu Feb 1 01:28:08 2007: Got ip of '144.140.155.50' for eu2.master.gamecreate.com
etc...
Earlier today it was enough to restart the GC client,
and it would connect almost immediately. But that
doesn't seem to help now.
This has been a major problem over the last week or
two. Hosts keep dropping out and staying out for
very long periods of time (hours at least). A quick
restart normally solves the problem.
This used to happen on a weekly basis, but lately
it's been happening more than once per day, requiring
a restart of GC more often than would be necessary
for the actual gameservers... I don't think it has
ever happened for a Windows-server, so perhaps
it's something fishy about Linux ssl?
Nope, its related to our master server and we plan to address it but its working relatively alright at the moment. Time constraints are preventing us from focusing any attention to it at the moment.
Please let us know if there's anything we can to
to help you with testing. This is almost a show-
stopper for us at this point. GC is currently the
least stable component in our gaming service, and
that is including the BF-series
This is really starting to be a major pain in the
ass. We currently have four hosts offline, three of
which since the server restart at 5 this morning,
and one since 1 am last night. All are Linux (never
had any problems with the Windows client). None
of the four are able to connect, not even after client
restarts, and I keep getting error messages like:
Code:
Sat Mar 3 20:08:08 2007: SSL pipe not connected, attempting to connect
Sat Mar 3 20:08:08 2007: Master address(es): eu1.master.gamecreate.com,eu2.master.gamecreate.com
Sat Mar 3 20:08:09 2007: Got ip of '144.140.155.50' for eu1.master.gamecreate.com
Sat Mar 3 20:08:09 2007: Begin connection attempt
Sat Mar 3 20:08:09 2007: Connect TCP socket
Sat Mar 3 20:08:09 2007: TCP connected, create new SSL instance
Sat Mar 3 20:08:09 2007: Bind SSL to TCP socket
Sat Mar 3 20:08:09 2007: Begin SSL negotiation
Sat Mar 3 20:08:10 2007: Connection closed during SSL_connect
Sat Mar 3 20:08:10 2007: SSL_connect returned: 0 (SSL_get_error:6, errno:0, WSA:0)
Sat Mar 3 20:08:11 2007: SSL pipe not connected, attempting to connect
Sat Mar 3 20:08:11 2007: Master address(es): eu1.master.gamecreate.com,eu2.master.gamecreate.com
Sat Mar 3 20:08:12 2007: Got ip of '144.140.155.50' for eu2.master.gamecreate.com
Sat Mar 3 20:08:12 2007: Begin connection attempt
Sat Mar 3 20:08:12 2007: Connect TCP socket
Sat Mar 3 20:08:13 2007: TCP connected, create new SSL instance
Sat Mar 3 20:08:13 2007: Bind SSL to TCP socket
Sat Mar 3 20:08:13 2007: Begin SSL negotiation
Sat Mar 3 20:08:14 2007: SSL_connect returned: -1 (SSL_get_error:5, errno:104, WSA:104)
Sat Mar 3 20:08:14 2007: SSL_connect: SSL_ERROR_SYSCALL , closing connection
Sat Mar 3 20:08:14 2007: SSL_connect returned: -1 (SSL_get_error:5, errno:0, WSA:104)
Sat Mar 3 20:08:14 2007: ERR_get_error(): 0
Yes I know its a pain, however we are doing things as quickly as possible.
We are in the process of migrating EU based domains to an EU based server network this week, which should stop your personal issues no doubt because you will be on a new master server (like US domains are).
We don't have all the time we want to have at the moment, so thing's are taking longer than we would like. GameCreate is not our only task we need to be working on.
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