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Donzi
Posted: Tue Jan 08, 2008 1:27 am Post subject: UT3 Queryport
I set the Server Query on "Hosts" off, because the UT3 Servers i use have no StandardPorts. So, can u add these Queryports to Server Properties?
I didnt know, which Ports u query from the standard UT3 Server, because the ports are random, if not set in the Commandline
Code: server Map?GameMode=1?Game=UTGameContent.UTCTFGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=?AdminPassword=?GamePassword= -configsubdir= -login= -password= -port=7788 -queryport=6788 -multihome= -log= -nohomedir -unattended
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adbot
Posted: Thu Mar 31, 2011 3:57 am
Andrew Mammoth
Posted: Thu Jan 17, 2008 9:19 am Post subject:
I don't know which query port UT3 uses when compared to its server port.
Do you have an example?
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Donzi
Posted: Thu Jan 17, 2008 7:13 pm Post subject:
ut3 use random ports, up from 6500
so, if the ip have port 6500 used, the ut3 server moves to 6501 a.s.o automaticly, without an entry in the Log.
in patch 1.1 we can give the servers port directly, so the startline
Code: -port=%server:port% -queryport=<gc:eval>%server:port%-1277</gc:eval>
can be set to
Code: -port=%server:port% -queryport=%server:queryport%
everyone must set the queryport per hand, to know which queryport it is.
its not beautiful, but a hotfix from Epic.
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Andrew Mammoth
Posted: Fri Jan 18, 2008 10:36 am Post subject:
Is the port -1277 the ideal port to be used? Or can it be set to something else.
So that server queries perform correctly in the in-game browser.
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Donzi
Posted: Mon Feb 25, 2008 9:47 pm Post subject:
sry that i post now
-1277, no.
the Queryport is set in UTEngine.ini to 6500
1st server 6500
2nd server 6501 automatic
3rd server 6502 automatic
so, if you start the 2nd server first, it gets the first clean port (6500) and gets a new uniqueID from GameSpy.
The Favorit-IngameBrowser saves not the IP, it saves the uniqueID from the Servers.
So, let us set the Queryport for UT3 ourself, if it can be set in your QueryMonitor
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Donzi
Posted: Tue Feb 26, 2008 2:11 am Post subject:
i had managed my old UT3 Servers, before i had your perfect script, to fake the port/querport
now it querys correctly :>
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Andrew Mammoth
Posted: Thu Feb 28, 2008 4:22 pm Post subject:
Is there a way to force the query port to something so its known ahead of time?
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Donzi
Posted: Thu Feb 28, 2008 5:43 pm Post subject:
the startline for ut3 must have these settings in:
-login=xx -password=xx -port=xxxx -queryport=xxxx -multihome=x.x.x.x
without these settings, no ut3 will run correctly.
Example for windows:
Code: ut3.exe server MapName?GameMode=?Game=?MaxPlayers=?bShouldAdvertise=?bIsLanMatch=?bUsesStats=?PureServer=?ForceRespawn=?GoalScore=?TimeLimit=?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=?AdminPassword=?GamePassword= -configsubdir= -login= -password= -port= -queryport= -multihome= -log=UT3-Server.log -nohomedir -unattended
for linux:
Code: ./ut3 (or ut3-bin) server MapName?GameMode=?Game=?MaxPlayers=?bShouldAdvertise=?bIsLanMatch=?bUsesStats=?PureServer=?ForceRespawn=?GoalScore=?TimeLimit=?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=?AdminPassword=?GamePassword= -configsubdir= -login= -password= -port= -queryport= -multihome= -log=UT3-Server.log -nohomedir -unattended
i´m working on my tutorial in german, to manage these settings in the ini´s, hope it works.
http://www.utzone.de/include.php?path=content/articles.php&contentid=6444
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Andrew Mammoth
Posted: Fri Feb 29, 2008 8:33 am Post subject:
Thanks, we already have the queryport set.
I've made an update to the UT3 query protocol on our end to better query the servers (reports correct map name in server xml output now).
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