Posted: Sat May 29, 2010 5:39 am Post subject: If half-life games update inside gamecreate...
When steam releases a new update of any half-life game or/and version.
How long does it take before GameCreate starts updating the gameservers? Is there a standard script that checks all gameservers every 10 minutes?
Could you tell me how this function works with GC exactly?
Im guessing that it could be either an automated system (all be it a slow one) or its actually when they find out about the update they send a command out to update all the servers of that game type.
If you want your server to be updated after a new update for the game was released, then use the .bat file that gamecreate places inside your server directory, or make a new one using the srcds commands.
We generally watch for any updates through Valve mailing lists and news portals and update the packages accordingly.
This means running the updater(hldsupdatetool) and then rebuilding the gamecreate package for that game. When we approve the new package the update is sent out to all servers running that particular game if the option to keep up to date was selected when it was initially installed.
Not sure if this is the right place, but would their be a way to run the bat file from within the game create panel? It's awful tiresome having to hop in remote desktop all the time to get updates, as the HLDS update tool is usually much faster then the gamecreate content servers.
No you can't really run(or write) a batch file from GC.
We manually run the updater in RDP ourselves, then build the package and it gets pushed out to the content server and anyone who has update software automatically selected.
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