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Vecchio



PostPosted: Wed Aug 23, 2006 2:14 am    Post subject: FTP Permissions Reply with quote

If I give a user access to a specific server only, I definitely do not want them to be allowed to write to global directories (for example callofduty/ or callofduty/main). And it is really bad that they can read/write other servers' files! I don't want one customer to know another customers' passwords, rcons etc. I know you will advise me to use subdomains, but I don't want to do that, because you need to have more copies of gamefiles. :X That is a lot of diskspace.
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adbot



PostPosted: Thu Mar 31, 2011 3:57 am 

Andrew
Mammoth


PostPosted: Wed Aug 23, 2006 9:13 am    Post subject: Reply with quote

Hi,

Subdomains are the only way to work around this at the moment.

Our FTP implementation is the first, and will be taking feedback at a later date to see what needs improving.

You could disable downloads if you decide (so users may uploads mods/maps but not download config files).

If you are running a game server rental service, you may be interested in using our (yet to be developed 100% 'user friendly') content manager script so you may deploy your own copies of your game software to your hosts, instead of downloading copies from our web server.

If you are interested, let me know and I can send you the details - I just need an email address to send them to.
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Vecchio



PostPosted: Thu Aug 24, 2006 1:06 am    Post subject: Reply with quote

Quote:
If you are running a game server rental service, you may be interested in using our (yet to be developed 100% 'user friendly') content manager script so you may deploy your own copies of your game software to your hosts, instead of downloading copies from our web server.

Sounds interesting, send me more info - email is in my profile.

Quote:
You could disable downloads if you decide (so users may uploads mods/maps but not download config files).

That is not a solution, because users can upload some malign mode or rewrite cfgs in main or other users' directories.

The solution for subdomains might be to use symlinks instead of whole new files.
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Nathan
Mammoth


PostPosted: Thu Aug 24, 2006 8:05 am    Post subject: Reply with quote

Andrew's comments are a bit misleading: subdomains are not a workaround they are the intended (and only) solution.

Any instance where's a user's server should be isolated from others, you MUST use a subdomain. FTP is pretty irrelevant in this situation: a hostile user can use the files manager in GameCreate to create arbitrary config files (and hence, overwrite another user's files).

<quote>That is a lot of diskspace.</quote>

We feel a budget of 10gb HD space per server is realistic and essentially meaningless versus the cost of providing the server itself. We have no plans to add symbolic link support.
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