I ran the gamecreate.x86 binary in foreground mode and got this:
Code:
LOG: Fri Aug 25 14:09:32 2006: Launching process: /home/scclan/gamecreate/gamecreate/fear/start.sh -optionsfile /home/scclan/gamecreate/gamecreate/fear/port27888.txt -userdirectory /home/scclan/gamecreate/gamecreate/fear/configs/port27888 from directory /home/scclan/gamecreate/gamecreate/fear
LOG: Fri Aug 25 14:09:32 2006: SSL >> ACK: START id=9324295&pid=3346
[31 bytes] - result: 31
LOG: Fri Aug 25 14:09:35 2006: Process 3346 was confirmed by master
LOG: Fri Aug 25 14:09:47 2006: Check failed on process 3346 (ID: 9324295)
LOG: Fri Aug 25 14:09:47 2006: ** Check Booking Performance: ID 9324295 **
LOG: Fri Aug 25 14:09:47 2006: SSL >> ACK: CHECKFAILED id=9324295
[28 bytes] - result: 28
LOG: Fri Aug 25 14:09:47 2006: SSL >> ACK: PROCPERF cpu=&id=9324295&memory=&pid=3346
[47 bytes] - result: 47
LOG: Fri Aug 25 14:09:50 2006: ** Stop GameCreate Booking: ID 9324295 **
LOG: Fri Aug 25 14:09:50 2006: PID: 3346 does not exist
LOG: Fri Aug 25 14:09:50 2006: SSL >> ACK: STOP id=9324295
[21 bytes] - result: 21
Tried the game start command shown above manually and the FEAR server starts and runs. Can't find any other log information. Any ideas what the problem is?
The server should definitely start - it just wont shutdown.
I am in the process of looking at fixing some issues with GC Client, and will note this down as one to fix.
The problem is that the server starts fine (be sure you have the required libraries installed the game may need - we cannot install them for you via GC at this time) but the process is ignorant and will not shutdown correctly, so will look into issuing a SIGKILL if necessary (although we may already do that, I need to check!).
Try starting the server manually from the command line to see whether any issues appear.
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