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hyperprotagonist



PostPosted: Tue Sep 16, 2008 5:46 am    Post subject: Reply with quote

I'm using client 5.2.0 (windows 2003) and for the past 2 hours i've been logging the following message:

Code:
LOG: Mon Sep 15 20:41:32 2008: TCP connected, create new SSL instance
LOG: Mon Sep 15 20:41:32 2008: Bind SSL to TCP socket
LOG: Mon Sep 15 20:41:32 2008: Begin SSL negotiation
LOG: Mon Sep 15 20:41:59 2008: SSL negotiation complete
LOG: Mon Sep 15 20:41:59 2008: Attempting domain login: ****
LOG: Mon Sep 15 20:42:35 2008: Sending PONG, waiting for response
LOG: Mon Sep 15 20:43:38 2008: Sending PONG, waiting for response
LOG: Mon Sep 15 20:44:41 2008: Sending PONG, waiting for response
LOG: Mon Sep 15 20:44:53 2008: PONG response not received, closing connection
LOG: Mon Sep 15 20:44:54 2008: SSL pipe not connected, attempting to connect
LOG: Mon Sep 15 20:44:54 2008: Master address(es): eu1.master.gamecreate.com,eu2.master.gamecreate.com
LOG: Mon Sep 15 20:44:55 2008: Got ip of '85.17.42.116' for eu2.master.gamecreate.com
LOG: Mon Sep 15 20:44:55 2008: Begin connection attempt
LOG: Mon Sep 15 20:44:55 2008: Connect TCP socket
LOG: Mon Sep 15 20:44:55 2008: TCP connected, create new SSL instance
LOG: Mon Sep 15 20:44:55 2008: Bind SSL to TCP socket
LOG: Mon Sep 15 20:44:55 2008: Begin SSL negotiation
LOG: Mon Sep 15 20:45:01 2008: SSL negotiation complete
LOG: Mon Sep 15 20:45:01 2008: Attempting domain login: ****


This has been occuring over the past 2 days with random intervals of stability but for no more than 2 or 3 hours.

Any ideas? It's becoming more repeatitve now.

EDIT: It connects fine but only if i restart the client a few times but will eventually disconnect from the master server as explained above.
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adbot



PostPosted: Thu Mar 31, 2011 3:57 am 

Kybber



PostPosted: Tue Sep 16, 2008 6:10 am    Post subject: Reply with quote

Try the 5.2.4 client linked to above. It's a world
of difference Smile
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hyperprotagonist



PostPosted: Wed Sep 17, 2008 2:11 am    Post subject: Reply with quote

So i replaced the old application with the new one. Still no improvement. Doesn't seem to even want to connect anymore Confused

Last edited by hyperprotagonist on Wed Sep 17, 2008 2:18 am; edited 1 time in total
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Kybber



PostPosted: Wed Sep 17, 2008 2:18 am    Post subject: Reply with quote

Did you just replace gamecreate.exe in your existing installation with the
new gamecreate.exe? It should work just as you are used to, except be
more stable.
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hyperprotagonist



PostPosted: Wed Sep 17, 2008 2:20 am    Post subject: Reply with quote

Yea. I restarted the application a few times, it just gets lost sending PONGs. It doesn't receive a response therefore repeating the connection cycle over and over.

Does the filename make a difference? I rename the other one to gamecreate-520.exe and kept new one as is.
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Andrew
Mammoth


PostPosted: Wed Sep 17, 2008 10:22 am    Post subject: Reply with quote

We've just updated the Windows installer on the website to be 5.2.4

Linux update will be later.

We had a few problems that were corrected this morning with the master server too, can you see how you go now.
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Kybber



PostPosted: Sun Sep 21, 2008 5:35 am    Post subject: Reply with quote

This new update has been working great for
about a week, except for the relatively few
short-lasting disconnects.

However, today it's going crazy again. It started
with one host refusing to connect, and now we
have as many as 10 of our hosts disconnected.
This has been going on for at least half an hour.

Hosts connect to the master, sometimes detect
failed servers, then reconnect after lack of
response from the master:
Code:
LOG: Sat Sep 20 21:28:40 2008: Bind SSL to TCP socket
LOG: Sat Sep 20 21:28:40 2008: Begin SSL negotiation
LOG: Sat Sep 20 21:28:53 2008: SSL negotiation complete
LOG: Sat Sep 20 21:28:53 2008: Attempting domain login: ***/***
LOG: Sat Sep 20 21:28:57 2008: FTP connections are permitted
LOG: Sat Sep 20 21:29:08 2008: Check failed on process 3748 (ID: 9405098)
LOG: Sat Sep 20 21:29:41 2008: Sending PONG, waiting for response
LOG: Sat Sep 20 21:30:44 2008: Sending PONG, waiting for response
LOG: Sat Sep 20 21:31:47 2008: Sending PONG, waiting for response
LOG: Sat Sep 20 21:32:02 2008: PONG response not received, closing connection
LOG: Sat Sep 20 21:32:03 2008: SSL pipe not connected, attempting to connect
LOG: Sat Sep 20 21:32:03 2008: Master address(es): eu1.master.gamecreate.com,eu2.master.gamecreate.com
LOG: Sat Sep 20 21:32:04 2008: FTP connections are not permitted
LOG: Sat Sep 20 21:32:04 2008: Got ip of '85.17.42.116' for eu1.master.gamecreate.com
LOG: Sat Sep 20 21:32:04 2008: Begin connection attempt
LOG: Sat Sep 20 21:32:04 2008: Connect TCP socket
LOG: Sat Sep 20 21:32:04 2008: TCP connected, create new SSL instance
LOG: Sat Sep 20 21:32:04 2008: Bind SSL to TCP socket
LOG: Sat Sep 20 21:32:04 2008: Begin SSL negotiation


Hope you can look into it.
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Kybber



PostPosted: Sun Sep 21, 2008 6:37 pm    Post subject: Reply with quote

14 hosts out of 28 have been down for half a day. Sad

Why do things like this happen so often during weekends? I mean it seriously:
Do you push new code on Fridays, hoping it will not break? Or is it just random
unluckiness?
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curve



PostPosted: Sun Sep 21, 2008 7:32 pm    Post subject: Reply with quote

i have the same problem, hosts are offline, dont getting online again if i restart gamecreate 5.2.4.. cant control the game servers......
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Thomas233



PostPosted: Sun Sep 21, 2008 8:18 pm    Post subject: Reply with quote

Here too (since yesterday evening) !

Using GC Linux Client 5.2.3
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Kybber



PostPosted: Mon Sep 22, 2008 2:09 am    Post subject: Reply with quote

And now all of our hosts are offline Sad
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mx48



PostPosted: Mon Sep 22, 2008 2:33 am    Post subject: Reply with quote

Kybber wrote:
And now all of our hosts are offline Sad


+1 Sad
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oVi



PostPosted: Mon Sep 22, 2008 2:57 am    Post subject: Reply with quote

and one more ! please fix this problem fast Sad
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Kybber



PostPosted: Mon Sep 22, 2008 5:03 pm    Post subject: Reply with quote

Seems the hosts came back at around 2:15 am CEST, about 7 hours ago.
Thanks! Smile
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Kybber



PostPosted: Thu Oct 02, 2008 5:35 pm    Post subject: Reply with quote

Kybber wrote:
Hosts connect to the master, sometimes detect
failed servers, then reconnect after lack of
response from the master

And yet again the same.
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