Just let it write out the file anyway, its okay to leave it there.
The problem is that the script is immediately terminating as soon as it reaches that error - it really has more to do but you're not letting it because it wants to exit after encountering that problem.
+ Adding new directory l4d/left4dead/cfg/sourcemod
+ Adding new file l4d/left4dead/cfg/sourcemod/sm_warmode_off.cfg
+ Adding new file l4d/left4dead/cfg/sourcemod/sourcemod.cfg
+ Adding new file l4d/left4dead/cfg/sourcemod/sm_warmode_on.cfg
Revision changes for win32:
None
Writing revisions...
Writing linux/left4dead revision 2
Writing win32/left4dead revision 2
Notifying GameCreate of new revision...
I'm getting this off of build-update.php
However the update is still not called to the server even after 15 minutes.
(The update is under 10MBytes) In fact, the entire install takes under 5 minutes, so I can't see that 10MB would take longer.
Because its still not finished yet - you're either terminating the script yourself too early (in which case it should be obvious its not going to work - your not letting it finish) or its stuck there and you presume its finished, even though it never returns to the console.
"Notifying GameCreate of new revision..." is not the last log line.
It should be showing, at the very end, a "Time Taken" log line.
Post the contents of your build-update.config file (substitute "REMOVED" for the domain password though).
That's the last thing that happens before it returns me to the console.
I didn't terminate it. Once "Notifying" happens, it immediatly returns to console.
Code:
<?php
// Authentication details needed to update revision information
// Include multiple lines if you need to notify more than one domain
// Example: http://mammoth.au.gamecreate.com/admin/
// http://mammoth.REGION.gamecreate.com/admin/
// login = mydomainlogin, password = mydomainpassword, region = au (us, nz, eu, af...)
$auth[] = array("login" => "ncixgaming", "password" => "removed", "region" => "us");
// Content directory relative to build-update.
// Must include a trailing slash if set.
define('CONTENT_ROOT', '');
// Whether backup of revision files (<name>.<revision>.txt) should be created
// when a new revision is made. This allows for easy rollback or revision information.
define('BACKUP_REVISION', false);
?>
Just a note, build-update.php is in public_html which is below the directory build-update.config is. Diagram below:
EDIT: Oh and new installs don't have the actual executable chmodded correctly. I had to go in by hand and chmod it to execute.
This will be done automatically by GC the first time the server is started.
If you need more file to be chmodded +x, you can list them in the gamename.op.txt
file which you put in your linux-directory next to the gamename.txt files.
It should look similar to this:
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