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death_hawk



PostPosted: Sun Mar 29, 2009 9:39 am    Post subject: Request: Parent can enter subdomains without relogging in Reply with quote

I run a set of Source based servers for a community.

The thing is, I need different configs for mostly every server.
Is there an option to allow the parent domain to do stuff in the Subdomains without having to relogin for each one? If I have 20 servers to update I don't want to have to log in 20 times.
Even if you could make it an option for those who do like the existing system.


Thanks
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adbot



PostPosted: Thu Mar 31, 2011 3:57 am 

Andrew
Mammoth


PostPosted: Mon Mar 30, 2009 2:16 pm    Post subject: Reply with quote

Unfortunately not at this time; its on a wishlist though.

If you run servers for a community and manage 20 individual subdomains, I think you should revisit the reason you have subdomains.

They are really only useful for a rental environment (to truly isolate server installs, settings, etc)

You can still provide community members with separate access to servers (or all servers of specific games) with a single parent domain.
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death_hawk



PostPosted: Tue Mar 31, 2009 10:04 am    Post subject: Reply with quote

I run Source games and certain plugins for Sourcemod (and Sourcemod in general) don't like muliple copies running from the same install.
Vanilla installs work quite well though.


The reason I found Gamecreate useful in my environment is to automate updates to each of my servers. Updating that many Source based servers is a pain in the ass, especially since Valve's Content servers are stupidly slow.


EDIT: I am taking advantage of Subdomains by installing more than one game on them.
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Kybber



PostPosted: Tue Mar 31, 2009 6:56 pm    Post subject: Reply with quote

death_hawk wrote:
I run Source games and certain plugins for Sourcemod (and Sourcemod in general) don't like muliple copies running from the same install.

What is your problem with SM and multiple server instances?
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death_hawk



PostPosted: Wed Apr 01, 2009 5:43 am    Post subject: Reply with quote

http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod)

http://www.interwavestudios.com/forums/sourcebans-general/5821-multiple-serverid.html

I could go on, but you get the idea.
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Andrew
Mammoth


PostPosted: Wed Apr 01, 2009 5:58 pm    Post subject: Reply with quote

(I fixed up your post death_hawk, it was invisible)
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death_hawk



PostPosted: Fri Apr 03, 2009 12:35 pm    Post subject: Reply with quote

One other question, is there a way I can clone an existing subdomain?
Each time I create one I have to tweak all the settings again.
Kind of a pain when you're dealing with a bunch of them.
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Andrew
Mammoth


PostPosted: Fri Apr 03, 2009 12:40 pm    Post subject: Reply with quote

Not at the moment no, sorry.
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Kybber



PostPosted: Fri Apr 03, 2009 6:17 pm    Post subject: Reply with quote

death_hawk wrote:
http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod)

http://www.interwavestudios.com/forums/sourcebans-general/5821-multiple-serverid.html

I could go on, but you get the idea.


In most cases (probably not all) there are ways around this. Try experimenting
with putting plugins into the disabled-folder and loading them explicitly. The
autoexec-file is loaded before SM is loaded, so you can't load sourcemod
plugins in autoexec. But what you can do is to first let autoexec run, then
run a special predefined server.cfg once, where you load the required
SM-plugins. In that file you redefine which server.cfg to run subsequently
by the servercfgfile statement (that file will be fired each round/mapchange,
which is why you need a special server.cfg file to run first.)

I can provice you with a more complete rundown if required.
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