Posted: Wed Nov 03, 2010 7:30 am Post subject: Problem with starting gameservers
Hey,
FIRST: I'm from germany, an I hope my english is good enough
I hope someone can help me. My Problem:
I've a server installed with Debian Lenny, completly up-2-date.
No I've created a new user which name is "gamecreate" with a same named homedirectory.
In this directory is the gamecreate file. I can start it without failures or something else. I can also download all games with the webinterface, but when I'll start a new created gameserver, it doesn't work.
Here is the output on the server:
Code:
LOG: Tue Nov 2 22:28:30 2010: ** Create directory: /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/logs **
LOG: Tue Nov 2 22:28:30 2010: ** Move file: /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/games.log -to- /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/logs/2010.11.02-11.28.27pm.log **
LOG: Tue Nov 2 22:28:30 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/q3config.cfg, size: 0 **
LOG: Tue Nov 2 22:28:30 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/port27960.cfg, size: 9541 **
LOG: Tue Nov 2 22:28:30 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/map27960.cfg, size: 228 **
LOG: Tue Nov 2 22:28:30 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/server.cfg, size: 0 **
LOG: Tue Nov 2 22:28:30 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/default.cfg, size: 0 **
LOG: Tue Nov 2 22:28:30 2010: ** Start GameCreate Booking: ID 9433610 **
LOG: Tue Nov 2 22:28:30 2010: Launching process: /home/gamecreate/urbanterror/ioUrTded.i386 +set dedicated 2 +set fs_homepath /home/gamecreate/urbanterror/q3ut4/port27960 +set fs_game q3ut4 +set net_port 27960 +exec port27960.cfg +set com_hunkmeg 128 from directory /home/gamecreate/urbanterror
LOG: Tue Nov 2 22:28:33 2010: Process 8784 was confirmed by master
LOG: Tue Nov 2 22:28:42 2010: Received PING request
LOG: Tue Nov 2 22:28:51 2010: Check failed on process 8784 (ID: 9433610)
LOG: Tue Nov 2 22:28:54 2010: ** Stop GameCreate Booking: ID 9433610 **
LOG: Tue Nov 2 22:28:54 2010: PID: 8784 does not exist
LOG: Tue Nov 2 22:29:00 2010: ** Create directory: /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/logs **
LOG: Tue Nov 2 22:29:00 2010: ** Move file: /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/games.log -to- /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/logs/2010.11.02-11.28.56pm.log **
LOG: Tue Nov 2 22:29:00 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/port27960/q3ut4/q3config.cfg, size: 0 **
LOG: Tue Nov 2 22:29:00 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/port27960.cfg, size: 9541 **
LOG: Tue Nov 2 22:29:00 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/map27960.cfg, size: 228 **
LOG: Tue Nov 2 22:29:00 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/server.cfg, size: 0 **
LOG: Tue Nov 2 22:29:00 2010: ** Got file, name: /home/gamecreate/urbanterror/q3ut4/default.cfg, size: 0 **
LOG: Tue Nov 2 22:29:00 2010: ** Start GameCreate Booking: ID 9433610 **
First off you should check whether the game can be launched manually. Stop the server in the web interface, and then do the following as user gamecreate:
I checked it like you wrote it. This is the output:
Code:
./ioUrTded.i386: line 1: !DOCTYPE: No such file or directory
./ioUrTded.i386: line 2: syntax error near unexpected token `<'
'/ioUrTded.i386: line 2: `<HTML><HEAD><TITLE>The page cannot be found</TITLE>
I opened the file with an editor.
Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<HTML><HEAD><TITLE>The page cannot be found</TITLE>
<META HTTP-EQUIV="Content-Type" Content="text/html; charset=Windows-1252">
<STYLE type="text/css">
BODY { font: 8pt/12pt verdana }
H1 { font: 13pt/15pt verdana }
H2 { font: 8pt/12pt verdana }
A:link { color: red }
A:visited { color: maroon }
</STYLE>
</HEAD><BODY><TABLE width=500 border=0 cellspacing=10><TR><TD>
<h1>The page cannot be found</h1>
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
<hr>
<p>Please try the following:</p>
<ul>
<li>Make sure that the Web site address displayed in the address bar of your browser is spelled and formatted correctly.</li>
<li>If you reached this page by clicking a link, contact
the Web site administrator to alert them that the link is incorrectly formatted.
</li>
<li>Click the <a href="javascript:history.back(1)">Back</a> button to try another link.</li>
</ul>
<h2>HTTP Error 404 - File or directory not found.<br>Internet Information Services (IIS)</h2>
<hr>
<p>Technical Information (for support personnel)</p>
<ul>
<li>Go to <a href="http://go.microsoft.com/fwlink/?linkid=8180">Microsoft Product Support Services</a> and perform a title search for the words <b>HTTP</b> and <b>404</b>.</li>
<li>Open <b>IIS Help</b>, which is accessible in IIS Manager (inetmgr),
and search for topics titled <b>Web Site Setup</b>, <b>Common Administrative Tasks</b>, and <b>About Custom Error Messages</b>.</li>
</ul>
</TD></TR></TABLE></BODY></HTML>
It seems to be that the file is missing while downloading...stupid...
Ah, you've come across the infamous Gamecreate-only-maintains-Windows-installations dilemma.
Do this:
1. Reinstall the game from the webinterface, but make sure to uncheck the option that GC shall keep the installation up to date. You want to take care of that yourself.
2. Erase the installation, since it is completely corrupt
3. Download the server files from somewhere and install/unpack them to the correct directory.
A content server is a server on which you maintain all your game installs. You then tell GC to download the games from your content server instead of from GC's own content server.
You will still have to maintain one version of each game, of course, but only on the one host.
Yes, GameCreate can and will install and run your gameservers. But that requires that the good guys in Australia that develop GameCreate maintain the game installations on their content master, which is where your game installations are downloaded from. They haven't maintained Linux installations for a long time, so unfortunately you will need to do that yourself.
If you switch to Windows, your games will be automatically updated when the devs update their content master. However I can see why that would not be an option, and if you wish to continue using Linux, you will either have to download the game directly to your host and make sure it stays up to date or, if you have more than a few hosts, create your own content master to distribute your installations to all your hosts. In either case you need to maintain at least one installation of each game that you wish to run.
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