yes i override it from the command line, it auto puts a port number in for you but when i change it the first was okay 12203 as mohaa standard, but the next subdomin had 12213 and it said i could have it and made its own 30000, i let it go but then it didnt show up in ASE, i left all the settings as they are but on the command line i edited the netport string to 12213 and everything is working but the auto config file in the main 30000.cfg but i guess that doesnt matter unless you want to make a the following configs
obj.cfg tdm.cfg rb.cfg tdm.cfg
its just easier for clans and so then just to type rcon "password" exec "the needed.cfg
once the server is in the stopped state, the port should be changeable via Server->configuration . assuming the commandline users +set net_port %server:port% etc, it can automcatically re-assign your port.
yes i had to over ride the Server->configuration as it would let me change the port to default how i had them, conlit error but i know there not its just set up that way because there close as it was
CP now wants them to be going up from 30000 30100 30200 and so on, but then they dont show up in ALL SEEING EYE, i think them ports are on of arrange on it as they should start 122**
The problem drgamers is describing is that GameCreate will reserve a bunch of ports to prevent you from accidentally putting two game servers on ports that will not work correctly.
For example, MOHAA uses port 12203 by default. It also uses 12300 for its query port.
Ideally, GameCreate would just prevent those two ports from being used. Currently however, it just reserves 100 ports despite the majority of those ports being available for use.
I will get a checkbox added so you can override GameCreate's port collision-detection if you need to.
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