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kcalpha
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Posted: Fri Dec 15, 2006 9:28 am Post subject: COD 2 stops @ 45% why ?? |
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After i start a new Game to download it always stops on 45% and sometime up to 64% the server keeps saying 60bytes [60 bytes received] and keeps the same %. while the gamecreate online says Failed. Is there something wrong im doing or is it a gamecreate problem ???
Server : CentOS Linux (HP Rack mountable)
Connection: 10/10 Mbit Backbone
Server Game Downloading = Call of Duty 2
Please help as i did everything i could but nothing seems to work  |
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adbot
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Posted: Thu Mar 31, 2011 3:57 am |
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kcalpha
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Posted: Fri Dec 15, 2006 9:53 am Post subject: It seems i might answer my own question YET !!!! |
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altough it seems technically it's not stopping the server to client Information is incorect when it says Failed. I just noticed that when the WEB gamecreate was saying failed trying in xx:xx pm ithe server side the file was still downloading .. strange :S Just reporting a bug maybe .. good luck guys hope this works becuase it looks very promising  |
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Andrew Mammoth
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Posted: Fri Dec 15, 2006 10:24 am Post subject: |
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It is working.
The percentage installed is the amount of files downloaded - not the amount of MB downloaded.
So if its on 60%, it may be chugging through some large files.
If you close GameCreate Client the install will fail because you closed the client obviously. Just let it be and it will install the game.
CoD2 is quite large so it will take a while from the Australian content server. |
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kcalpha
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Posted: Fri Dec 15, 2006 6:50 pm Post subject: Yes tooks long enough |
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Thanks Andrew very appriciated for the reply .... yes that's why it seems to jam because it was downloading the *.iwd files @ an average of 10Kb/s .. i'll just wait till it is finished .. thanks again |
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Security98
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Posted: Sat Aug 18, 2007 11:29 am Post subject: |
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can u send me the install files ? i cant get mine working? |
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Andrew Mammoth
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